Jan 02, 2006, 10:14 AM // 10:14
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#1
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Tactics vs IWAY in GvG
Seeing that math just rank farmed to like r32 in matter of hours its obvious a lot of team dont know how to deal with IWAY in gvg.
So lets get some input here from anyone who has faced IWAY in gvg and won, especially if you faced them math teacher noobs.
Possible tactics :
Do a split team, 4 go for lord and 4 defend flag/base. They will either not notice or have to split their team up. Or they will kill all the defenders and kill your lord?
Defend the flagstand, prob not a great idea unless u got a great build and 3 monks
Go all for their lord? but i think iway has more offence and would kill yours faster
Camp your lord till they attack, they might just wait till vod or something. dunno how that would go
A lot of tactics is going to depend on the build you run, so post your ideas or tested strats here and what build you used Spike/balanced/pressure/hex
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Jan 02, 2006, 10:18 AM // 10:18
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#2
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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MATH are an outstanding IWAY team, its not your normal IWAY build at all, and they play it superbly. We have faced a few IWAY teams in GvG and beaten them all very easily just by adopting standard counter-IWAY tombs tactics (even against the better ones you just have to turtle your lord and there's nothing they can do about it). But MATH is different, they have always been different, thats why they're rank 36 and thats why they win halls at will. I'm not sure how you would even begin countering it.
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Jan 02, 2006, 10:51 AM // 10:51
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#3
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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why is it that everyone thinks they are so good? seriously tho they run the same IWAY as 99% of the other noobs.
1 Orders
1 Death
4 Warriors
2 Trappers
Seriously how is math team so leet, its the standard iway team. The only thing that seperates them is that they wont attack through Spitefull or something uterly stupid like other teams.
Ok so they do run the necro with windbourne and gale, and the orders with heal party. That musta taken a long time to think about...
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Jan 02, 2006, 11:13 AM // 11:13
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#4
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Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by tafy69
why is it that everyone thinks they are so good? ..
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Have you ever played against them?
Why do you think their rank is 36?
why do you think they always win halls?
respect where its due, I dont like IWAY any more than the next guy, but they are an outstanding team. Its not about the skills on the bar, its about how they are used.
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Jan 02, 2006, 11:44 AM // 11:44
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#5
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Frost Gate Guardian
Join Date: Sep 2005
Location: Netherlands
Guild: [천상캐슬]
Profession: Mo/
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Ok, I maddie from the math guild, maddie tee rapper
I think the reason because we play better IWAY than the most is because of the fact that we know the skills put on us and what they do..
Of course our iway is the same, but its all about experience and getting to know each other. You need to know how an other guy in the guild acts and work together with them. A lot of tombing together contributes to this a lot..
As you know we can be beated.. Just look for an anti-iway build here..
But then again, youre build will be anti-iway, but what if you dont meet us in GvG you will be slaughtered by a other guild because your build is focussed on anti-iway.
GL.
Maddie
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Jan 02, 2006, 12:24 PM // 12:24
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#6
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Banned
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With rank 36 team being iway if has to show that skill level is an all time low in GvG.
Ive seen math they are nothing special.
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Jan 02, 2006, 01:35 PM // 13:35
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#7
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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In a very rare occasion, I was a tombs PUG the other day. Someone from MATH was there (don't remember the name).
Surprise was my reaction, when he made the following statement after a loss:
"That warrior we faced used Warrior's Cunning. That pissed me off. Me and MATH invented that. We invented the Warrior's Cunning Warrior"
I didn't know wether to laugh or cry. It didn't strike me as a brilliant invention for one thing.
MATH making rank 34 (or in that range?) with IWAY was quite suprising, credits due that they made it so far with IWAY. I'm not a fan of IWAY (rather the opposite tbh), but credit is in order. Didn't expect IWAY to take such a grand flight.
It is as Maddie says: you can take a full IWAY counter, but then be vulnerable to other builds. Yet with IWAY gaining popularity (or so it seems), counterbuilds are getting more and more appealing.
EDIT: I missed the point of the thread, forget this post...
Last edited by Makkert; Jan 02, 2006 at 06:00 PM // 18:00..
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Jan 02, 2006, 02:21 PM // 14:21
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#8
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Nobody is going to run a anti iway build in GvG.. Any other suggestions for tactics?
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Jan 02, 2006, 02:38 PM // 14:38
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#9
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Patrograd
Its not about the skills on the bar, its about how they are used.
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That line should be in all caps and bolded.
This the biggest truth of pvp. Build doesn't matter as observer mode has shown us. Gvg is all player strategy and tactics.
I've been pondering how to get or around iway. Only thing I can see is killing the spirit layers. You have to take down predatory season and nature's renewal or you will be chewed to bits.
More iway groups or packing a spirit spammer now days. Spirits are the most dangerous aspect of iway as it affects everyone in range. Natures completely screws any buffs that you will be needing to survive a spike. Predatory screws your healing allowing more dps.
Usually what I do is rush them as fast as possible. Once spirits drop back out of range. After that you need a ranger to sniff out the spirit layers and interrupt them.
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Jan 02, 2006, 03:57 PM // 15:57
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#10
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Re:tired
Join Date: Nov 2005
Profession: W/
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Send someone around to kill or harrass the Orders/Party necro. If you don't have Martyr or Tainted stay fairly well spread out to let your monks keep on top of conditions. I normally run heal party on a /mo caster aswell. Kill the spirits as a priority. Watch where the trappers are, wand them if their resolve is down. And most importantly: KITE.
I would also concur with this statement:
"Its not about the skills on the bar, its about how they are used."
Just remember, that works for IWAY, and for teams fighting IWAY.
Last edited by JR-; Jan 02, 2006 at 04:00 PM // 16:00..
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Jan 02, 2006, 05:50 PM // 17:50
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#11
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Frost Gate Guardian
Join Date: Jan 2006
Location: Norway
Guild: Rus Corp
Profession: Mo/
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We used an earth build vs iWAY in tombs once. When the animal lovers gather round, you nuke 'em with eq/as. This is what happens.
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Jan 02, 2006, 06:37 PM // 18:37
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#12
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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To kill IWAY you need to make sure they DON'T get morale to recharge their sigs. So make sure you got a good runner.
However they all camp the flag so make your team go for thier lord and then watch them come to defend as you get the tower .
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Jan 02, 2006, 07:42 PM // 19:42
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#13
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Site Contributor
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Perhaps using a trapper in your gvg build to hinder the IWAY would be a start? The problem is that a lot of the skills used to counter IWAY just don't work in GvG versus normal teams.
AoE damage in particular is weak in gvg, as are 2+ trappers. Couple that with the fact that most teams go with 2 heal monks and no full-time prot, and you start having some real issues against multiple warriors. IWAY would be incredibly easy to beat if you didn't need to worry about facing other builds, but unfortunately you do.
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Jan 02, 2006, 08:45 PM // 20:45
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#14
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Do not let them touch the tower, ever. One of the biggest strengths of iWay in tombs is its ability to grab a morale bonus almost at will and recharge all of its sigs. iWay without sigs is not a threat. Even if you can't stop them from capping, be sure to cap over them every two minutes so that they'll never get a morale boost. Building DP and no morale hurts them more than it hurts you.
Usually iWay ends up beating you after ressing up their first casualties and managing to break your team with a chain of deaths. Once you've worked all their sigs off, those casualties don't come back, and everyone you drop is going to stay down. Since they have minimal healing at best, kill them at will until they're no longer a threat. They have no choice but to give you the first couple kills, and with no sigs...well, then it's just a mirror match where they have no monks.
Don't try and split on iWay - it's naturally a very strong split build (and why it's so strong on relic). Just play flag control and DP them out - it isn't like they can support a flagger on a run to the stand.
Most important is not to worry. It really doesn't matter if you take casualties as long as you still get some kills on them and work off their sigs. I've played GvG builds with terrible iWay matchups before, gotten wiped down to ~30% DP on everyone, and didn't care because after that they were out of sigs and completely harmless. GvG isn't just about the initial confrontation. You can lose that one, and badly, against iWay, but if they don't get morale out of it, and can't kill your lord in the meantime, and had to spend some sigs to beat you, you're in really good shape.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jan 02, 2006, 09:25 PM // 21:25
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#15
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Banned
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Quote:
Originally Posted by tafy69
So lets get some input here from anyone who has faced IWAY in gvg and won, especially if you faced them math teacher noobs.
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unleash teh furyyyyyyyyyy.....
anyway, all the replies are viable counters to IWAY(is it even IWAY?) in gvg.
Last edited by tomcruisejr; Jan 02, 2006 at 09:36 PM // 21:36..
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Jan 02, 2006, 09:51 PM // 21:51
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#16
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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hahah, I used to not mind IWAY. Now I really HATE iway!
Its like a plague
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Jan 03, 2006, 03:31 AM // 03:31
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#17
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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I love how MATH has their rank in their guild tag. they're so proud.
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Jan 03, 2006, 03:49 AM // 03:49
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#18
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by reboot
With rank 36 team being iway if has to show that skill level is an all time low in GvG.
Ive seen math they are nothing special.
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I;ve played against MATH and let me tell you, they are special. They play IWAY head and shoulders better than any other IWAY we've ever faced.
If you think you can steamroll them, why don't you give it a shot?
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Jan 03, 2006, 03:54 AM // 03:54
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#19
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Krytan Explorer
Join Date: Jul 2005
Location: Dallas, TX
Guild: The International Terrorists [USA]
Profession: W/Mo
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My best counter to an IWAY build is a bunch of trappers. What I have seen works best is I think it was something like 3-4 trappers (maybe 5) cycling traps out. 1-2 monks (they may have heal balled) and then one or two other things. As the most damage comes from close range warriors if they cant kill you faster than you do them you win. The only IWAY counter to trappers is sending pets in then rushing in themselves. If you keep traps up this won't be a problem.
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Jan 03, 2006, 03:57 AM // 03:57
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#20
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Florida USA :)
Guild: [Anti]
Profession: W/E
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what gives iway the most power is the spirits.. after many times of fighting iways i finally have relized it.. its not the orders necro that gives most of the power.. its all about the spirits. pred season is one that give them alot of power.. it halfs healing by monks making it faster to kill people(also deep wound with this spirit hurts alot) and everytime they get a hit off they r getting 5 health back.. NR is also deadly.. it basically shuts down a protmonk.. and anyone using enchants and this is what makes a orders necro weak imo(reason why i said orders doesnt give them power).eoe is another winning part of iway.. once iway is up, even if a chain goes off.. iwayers may still be standing because of regen.. winnowing kinda helps both teams so.. u can either take it down or leave it up..
The point is.. KILL the SPIRITS!! u would have a much easy time when the spirits are down......
end,
Klmpee
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